Homebrew Session 3: The Rescue of the Red Wizard
I will be brief with today's notes because I have a music deadline approaching. (jaredburrell.com for portfolio and inquires.) My prep was limited to making a GM screen and reviewing the rules. Design was limited to updating the sprinting rules. Now you can pay 1 stamina to sprint at 4x normal speed for 2 rounds (or 2 stamina for 5 rounds) or 1.5 normal speed for 10 minutes. This lets an unencumbered character run a 10 minute mile or a 24 second 200 meter dash - by no means remarkable but realistic for adventurers. I had nothing else prepped but did not tell the players, because I wanted to see how well my system allowed me to create scenarios in the fly. The players decided to look for rumors. I rolled gather information for each of them. The scout succeeded, two characters failed (one would have passed if he had the gather information proficiency) and one more character blundered, meaning he drew hostile attention from a random faction. I rolled: it was a group of colonists. I ...