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Showing posts from September, 2020

Homebrew Session 3: The Rescue of the Red Wizard

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I will be brief with today's notes because I have a music deadline approaching. (jaredburrell.com for portfolio and inquires.) My prep was limited to making a GM screen and reviewing the rules. Design was limited to updating the sprinting rules. Now you can pay 1 stamina to sprint at 4x normal speed for 2 rounds (or 2 stamina for 5 rounds) or 1.5 normal speed for 10 minutes. This lets an unencumbered character run a 10 minute mile or a 24 second 200 meter dash - by no means remarkable but realistic for adventurers. I had nothing else prepped but did not tell the players, because I wanted to see how well my system allowed me to create scenarios in the fly.  The players decided to look for rumors. I rolled gather information for each of them. The scout succeeded, two characters failed (one would have passed if he had the gather information proficiency) and one more character blundered, meaning he drew hostile attention from a random faction. I rolled: it was a group of colonists. I ...

Homebrew Session Notes 2: The Battle of Betrayal

My goal for this mini-campaign is so have sufficient charts and random tables to facilitate a sandbox play-style, play out 5 or 6 sessions, and see if some kind of inertia or trajectory emerges. See if something fascinates the players or some kind of complex situation with its own internal logic comes about. Something like that. Play out 5 or 6 sessions and see if the world starts to feel bigger than my prep. (And if the first 5 or 6 sessions feel utterly disconnected be OK with that.) Prep for this session was the creation of about 5 random dungeons, some with multiple floors. Partly this was to have locations ready, party this was to give myself practice creating dungeons on the fly.  Right! I made random dungeons and dungeons-on-the-fly procedures. They need work, but the missing ingredient so far are random tables tables for interesting traps / obstacles / special features, etc. I have these kinds of things in my dungeons, but I want tables for more variety and to build up cach...