Homebrew RPG Session Notes
8/29/20 First game with new group. Lots of changes to rules updates. Noticed a couple spells I wrote needed nerfing and buffing. Did that before the session. Players rolled up new characters while I explained the system and the world: post-apocalyptic, 1000 years after the collapse, a magic-powered society fell apart under the weight of its own complexity. It was hard to explain the difference between build points and skill points. It takes me a while to fund the proper words to explain things and I don’t know what’s not obvious. Two players selected pre-fabs I rolled up before the session. Then the game began. I introduced the main city and the surrounding topography and explained they were adventurers who want to make money scavenging the wilderness for old artifacts and treasure. I described a giant mountain visible from miles and miles away and one player jumped on the idea. Another player asked around for jobs and found a group of artificer vat-farmers who heard...